Global Values
Constant values defined in the GDLisp value namespace at global scope are documented here.
Note that all constants defined in the global scope for use in GDScript are also available (unmodified) in GDLisp. That includes all of the following:
Additionally, the constants defined on the root Object type are
all exposed globally in GDLisp. These include: CONNECT_DEFERRED,
CONNECT_PERSIST, CONNECT_ONESHOT,
CONNECT_REFERENCE_COUNTED, NOTIFICATION_POSTINITIALIZE, and
NOTIFICATION_PREDELETE.
GDLisp
(defconst GDLisp ...)
The top-level constant called GDLisp refers to the GDLisp node
itself. That is, the top-level name GDLisp can be used to
reference the singleton object that represents the GDLisp.lisp
support library. It is generally not necessary to refer to this object
directly, since GDLisp does the name resolution for you, but the name
is available if needed.
GODOT-VERSION
(defconst GODOT-VERSION ...)
This constant is defined to be an integer value representing the Godot
version that GDLisp.lisp was compiled with, as follows
GODOT-VERSION = 1,000,000 * major-version + 10,000 * minor-version + 100 * patch-version
So, for instance, Godot 3.4.1 would be represented by the
GODOT-VERSION constant 3040100. These version integers are
constructed in such a way that two version integers can be compared
using the standard (numerical) comparison operators, to check if the
version of Godot is newer or older than some set value.
Note that this checks the version of Godot that GDLisp.lisp was
compiled with, not the one being used at runtime. To get the version
of Godot that is currently running, use the built-in Godot function
get_version_info.
nil
(defconst nil ())
The value nil is defined to be the special null object ().